# AnkleBreaker Studio > AnkleBreaker Studio is an independent game studio near Paris, France, founded in 2023. It builds multiplayer worlds, and the tools to forge them. It is making Mithrall: Realm of the Dwarves, a massive survival-sandbox MMO coming to Steam in Q4 2027. - Name: AnkleBreaker Studio - What: an independent video game studio; multiplayer worlds and the tools to make them - Where: near Paris (Île-de-France), France - Founded: 2023 - Motto: Made with love & tryhard - Game: Mithrall: Realm of the Dwarves, a survival-sandbox MMO for up to 15,000 players per realm, coming to Steam in Q4 2027 - Network: AnkleBreaker Consulting, Tombstack, Nodary, Planète Nova - Contact: hello@anklebreaker-studio.com; press: press@anklebreaker-studio.com ## Worlds - [Mithrall: Realm of the Dwarves](https://anklebreaker-studio.com/mithrall): A massive dwarven survival-sandbox MMO of war, trade and ancient power, in a realm shared by up to 15,000 players. Coming to Steam in Q4 2027. Steam: https://store.steampowered.com/app/2838890/Mithrall/. Official site: https://mithrall.com. ## Studio - [The studio](https://anklebreaker-studio.com/about): who we are, what we make, how we work, and press contacts. - [Careers](https://anklebreaker-studio.com/careers): open roles and what the studio holds to. - [Devlog](https://anklebreaker-studio.com/devlog): devlogs, postmortems and field notes (RSS: https://anklebreaker-studio.com/devlog/feed.xml). ## Devlog posts - [The Beginning: Our First Film, and What We Are Building Now](https://anklebreaker-studio.com/devlog/the-beginning-our-story-in-sixteen-minutes): Our first film, The Beginning, is out. This devlog starts where it stops: Driller, the digging system built for Mithrall's scale, a few of the tools we shipped this autumn, and the AI agents we have started building, game masters to keep the world moving and moderators to keep it fair. (2026-10-31) - [Mithrall: Why We Started Again, and What Comes Next](https://anklebreaker-studio.com/devlog/mithrall-why-we-started-again-and-what-comes-next): Our biggest devlog yet: the game before the rebuild, provisional city blockouts, and the systems behind Mithrall's weapons, maps, skies and persistent worlds. See the work, then join us in shaping what comes next. (2026-09-14) - [The Arsenal of Mithrall](https://anklebreaker-studio.com/devlog/the-arsenal-of-mithrall): The longest look yet at how Mithrall plays. The full melee arsenal, eight schools of magic with a real healer role, physics-based archery, confirmed dwarven engineered firearms, a crafting quality ladder with the maker's mark, the material tiers (and the wood and stone ones we think are missing), plus a first look at freshly drawn dwarven shields. (2026-07-24) - [The Seven Peoples of Mithrall](https://anklebreaker-studio.com/devlog/the-seven-peoples-of-mithrall): The wider world has its elves, humans and orcs, but this realm is not theirs. Mithrall belongs to the dwarves, all seven peoples of them. Meet the Kahzuld, Volzar, Skral, Galdruk, Grullok, Sethuk and Hjorlok: how each biome reshaped its people, and how earning their trust opens their craft, their capitals in the black zones, and knowledge older than all of them. (2026-07-17) - [The Machine Behind Mithrall](https://anklebreaker-studio.com/devlog/the-machine-behind-mithrall): The playtest platform is live, and it is only the visible tip. TombStack, Nodary, Engraver, our FishNet work at MMO scale, a new art pipeline: a full behind-the-scenes tour of the machine we are building around Mithrall while we rebuild it. (2026-07-10) - [Inside RealmForge: how we build Mithrall's worlds](https://anklebreaker-studio.com/devlog/inside-realmforge-procedural-world-generation): Our internal world-generation tool builds 256 km² multi-biome maps in under two minutes. Here is what it does, why we built it, how Mithrall actually uses it, and what a partially procedural world means for players when seasons reset the board. (2026-05-26) - [Why Mithrall is Going Third Person](https://anklebreaker-studio.com/devlog/why-mithrall-is-going-third-person): We were first-person purists. Then ARC RAIDERS happened, and we had to be honest about it. Here's why Mithrall's new camera is going to be third person, what it costs to do that right, and what it means for the next playtest session. (2026-05-20) - [Our Stance on AI](https://anklebreaker-studio.com/devlog/our-stance-on-ai): We use AI. A lot of it. Deeply. Not to cut corners - to do what wasn't possible before as a small studio. The honest version: who we are, what we use it for, what we don't, and why Mithrall has been silent for a year. (2026-05-19) - [Reign of Dwarf: Post-Mortem - What We Learned, and What Comes Next](https://anklebreaker-studio.com/devlog/reign-of-dwarf-postmortem): Our first game taught us hard lessons about communication, community boundaries, marketing, and surviving review-bombing. Here's the honest post-mortem - and what comes next with Mithrall. (2026-05-08) ## Open roles - [Senior Unity Gameplay Programmer](https://anklebreaker-studio.com/careers/senior-unity-gameplay-programmer): Mithrall, Paris, on site, full time. - [Senior 3D Animator](https://anklebreaker-studio.com/careers/senior-3d-animator): Mithrall, Paris, on site, full time. - [Senior 3D Generalist Artist](https://anklebreaker-studio.com/careers/senior-3d-generalist-artist): Mithrall, Paris, on site, full time. - [Senior 3D Hero Asset Artist](https://anklebreaker-studio.com/careers/senior-3d-hero-asset-artist): Mithrall, Paris, on site, full time. - [Senior 3D Character Artist](https://anklebreaker-studio.com/careers/senior-3d-character-artist): Mithrall, Paris, on site, full time. - [Senior 3D Environment Artist](https://anklebreaker-studio.com/careers/senior-3d-environment-artist): Mithrall, Paris, on site, full time. - [Senior Technical Artist](https://anklebreaker-studio.com/careers/senior-technical-artist): Mithrall, Paris, on site, full time. ## The AnkleBreaker network - [AnkleBreaker Consulting](https://anklebreaker-consulting.com): Senior game development team from France: multiplayer and netcode, Unity engineering, game DevOps and AI tooling, proven on the studio's own games. - [Tombstack](https://tombstack.com): Crash, exception and telemetry monitoring built for game studios, with SDKs for Unity and native engines. - [Nodary](https://nodary.ai): AI-native document workspace where documents link into a graph instead of piling up in folders. - [Planète Nova](https://planetenova.fr): Gamified French primary-school learning platform (CE1-CE2), published as Planète Nova. - [AnkleBreaker Playtest](https://playtest.anklebreaker-studio.com): Playtester programme for AnkleBreaker Studio games — apply once, get access to open playtests across every title. - [Mithrall's official site](https://mithrall.com): A massive dwarven survival-sandbox MMO of war, trade and ancient power, in a realm shared by up to 15,000 players. ## Elsewhere - X: https://x.com/AkBreakerStudio - LinkedIn: https://www.linkedin.com/company/anklebreaker-studio/ - Discord: https://discord.gg/578g4WWw6g - YouTube: https://www.youtube.com/@AnkleBreakerStudio - GitHub: https://github.com/AnkleBreaker-Studio - Facebook: https://www.facebook.com/AnkleBreakerStudio/ ## Optional - [Full text](https://anklebreaker-studio.com/llms-full.txt): the studio, its world, every public post and every open role, in one file.