

개발 일지
우리가 만드는 모든 세계에서 보내는 솔직한 소식. 개발 일지, 포스트모템, 세계관, 현장 기록. 전할 만한 이야기가 있을 때 올립니다.
기사는 영어로 작성되어 있습니다.

이전 글

The Machine Behind Mithrall
The playtest platform is live, and it is only the visible tip. TombStack, Nodary, Engraver, our multiplayer work at MMO scale, a new art pipeline: a full behind-the-scenes tour of the machine we are building around Mithrall while we rebuild it.
Our Stance on AI
We use AI. A lot of it. Deeply. Not to cut corners - to do what wasn't possible before as a small studio. The honest version: who we are, what we use it for, what we don't, and why Mithrall has been silent for a year.
Reign of Dwarf: Post-Mortem - What We Learned, and What Comes Next
Our first game taught us hard lessons about communication, community boundaries, marketing, and surviving review-bombing. Here's the honest post-mortem - and what comes next with Mithrall.