Mithrall: Realm of the Dwarves

Forge what cannot be unmade.

Release
Q4 2027
Players in one realm
Up to 15,000
Platform
PC, on Steam

What Mithrall is

Mithrall: Realm of the Dwarves is a massive survival-sandbox MMO. Dig into the mountains, build kingdoms above and below ground, claim and tax the land, and fight from skirmish to siege in a vast realm shared by up to 15,000 players.

  • Up to15,000players in one realm
  • 7dwarven peoples
  • 8schools of magic
  • 3lands, from safe ground to lawless

The land itself is yours to change.

Dig and terraform the world: carve tunnels, open caverns, move the earth.

  1. Crown a peak with your fortress
  2. Dig your own halls into the rock
  3. Mine deep for the richest ore

Explore every biome, each with its own resources, creatures and dangers.

Illustration: a mountain cut open, a fortress on its snowy peak, halls carved into the rock below and mines at its roots

One race, seven peoples

Your people is who you are, not a class: every dwarf can wield any weapon and learn any craft.

  • Illustration: a dwarf of the Kahzuld
    KahzuldKahzul'Grim, the neutral capital
  • Illustration: a dwarf of the Volzar
    VolzarThe volcanic Dark Lands
  • Illustration: a dwarf of the Skral
    SkralThe frozen north
  • Illustration: a dwarf of the Galdruk
    GaldrukThe woodland east
  • Illustration: a dwarf of the Grullok
    GrullokThe tangled jungle
  • Illustration: a dwarf of the Sethuk
    SethukThe desert and its oases
  • Illustration: a dwarf of the Hjorlok
    HjorlokThe great grasslands

Kahzul'Grim

The neutral capital at the crossroads of the realm, where every clan meets. Beyond its walls, the further you go, the greater the risk and the richer the reward.

Choose your risk

  1. Illustration: the Green Lands

    Green Lands

    Safe ground around the cities, where every journey begins.

  2. Illustration: the Orange Lands

    Orange Lands

    Contested ground. Most keep the peace; bandits do not.

  3. Illustration: the Black Lands

    Black Lands

    No rules. Claim the land, wage war, keep what you take.

The further you venture, the richer the land and the higher the price of a fall.

Your arsenal, your rules

Every weapon grants its own abilities. Swap them and master them.

Play your way: no classes, just choices.

From the announcement trailer

  • Illustration: War axe
    War axe
  • Illustration: Warhammer
    Warhammer
  • Illustration: Sword
    Sword
  • Illustration: Mace
    Mace
  • Illustration: Dagger
    Dagger
  • Illustration: Club
    Club

From crude to runeforged

Materials and mastery decide how fine your gear can be.

CrudeRuneforged

Eight schools of magic

No mana: every spell comes from your staff.

Behind: a shot from the announcement trailer

Claim land, rule it, tax it

Illustration: a war table carved with mountains, clan banners planted on it, gold coins stacked at its edge
  1. Plant your claim in the lawless lands
  2. Hold it against rival clans
  3. Collect taxes while it stands
From the announcement trailer

From skirmish to siege, tactics and gear decide the outcome.

  • Massive battles for land, fortresses and resources.
  • Skill-based combat where timing and position matter.
  • Hardcore risk what you carry can be lost when you fall.

The wild fights back

  • Illustration: wild beasts

    Wild beasts

  • Illustration: brutes

    Brutes

  • Illustration: titans

    Titans

  • Illustration: dragons

    Dragons

The stable

  • Illustration: Mountain ram

    Mountain ram

    Strength for the climb

  • Illustration: Griffin

    Griffin

    Scouts the enemy lines

  • Illustration: Giant hen

    Giant hen

    Speed on open ground

  • Illustration: Warhorse

    Warhorse

    Swift on the long road

  • Illustration: Giant eagle

    Giant eagle

    Reaches hidden lands

  • Illustration: War boar

    War boar

    Strength in the charge

  • Illustration: Mountain goat

    Mountain goat

    Sure-footed on the ridges

  • Illustration: Ash drake

    Ash drake

    Crosses the burning lands

  • Illustration: Great stag

    Great stag

    Speed through the forest

  • Illustration: Frost bear

    Frost bear

    Strength in the frozen north

  • Illustration: Dune lizard

    Dune lizard

    Crosses the deep desert

  • Illustration: Pack yak

    Pack yak

    Hauls the clan's goods

Behind: a shot from the announcement trailer

The trailer

Mithrall, in short

  1. What is Mithrall: Realm of the Dwarves?

    Mithrall: Realm of the Dwarves is a massive survival-sandbox MMO. Dig into the mountains, build kingdoms above and below ground, claim and tax the land, and fight from skirmish to siege in a vast realm shared by up to 15,000 players.

  2. When does Mithrall come out?

    Mithrall is coming to Steam in Q4 2027. Wishlist it on Steam to follow its release.

  3. Who is making Mithrall?

    AnkleBreaker Studio, an independent game studio near Paris, France.

  4. How many players share a realm?

    Up to 15,000 players share one realm.

  5. Does Mithrall have classes?

    No classes, just choices. Your people is who you are, not a class: every dwarf can wield any weapon and learn any craft.

  6. Who are the seven peoples?

    One race, seven peoples: the Kahzuld of Kahzul'Grim, the neutral capital; the Volzar of the volcanic Dark Lands; the Skral of the frozen north; the Galdruk of the woodland east; the Grullok of the tangled jungle; the Sethuk of the desert and its oases; and the Hjorlok of the great grasslands.

  7. How does magic work?

    There are eight schools of magic: Emberzul (fire), Rimekhal (frost), Vahlmun (healing), Ankhaz (arcane), Grothun (nature), Solvahl (light), Morgkul (shadow) and Vhorrak (storm). There is no mana: every spell comes from your staff.

  8. Can I build my own fortress?

    Yes. Crown a peak with your fortress or hide your halls deep beneath the rock, raise walls, claim territory in the lawless lands and set taxes to fund your conquests. The land itself is yours to change: carve tunnels, open caverns, move the earth.

  9. How dangerous is the realm?

    You choose your risk. The Green Lands around the cities are safe ground; in the Orange Lands most keep the peace, bandits do not; the Black Lands have no rules. The further you venture, the richer the land and the higher the price of a fall: what you carry can be lost when you fall.

  10. Where can I follow Mithrall?

    Wishlist it on Steam, join the AnkleBreaker Studio Discord, read the studio's devlog, or visit the official site, mithrall.com.

Your story is yours to forge. The realm awaits.

Wishlist Mithrall and follow the game to hear what comes next.

Above: the logotype, from the announcement trailer