
Forge with us.
7 roles are open at a small, independent studio near Paris. We grind, we tryhard, and we share the upside.
See the open rolesOpen roles
- Senior Unity Gameplay ProgrammerMithrall · Paris · On site · Full time
- Senior 3D AnimatorMithrall · Paris · On site · Full time
- Senior 3D Generalist ArtistMithrall · Paris · On site · Full time
- Senior 3D Hero Asset ArtistMithrall · Paris · On site · Full time
- Senior 3D Character ArtistMithrall · Paris · On site · Full time
- Senior 3D Environment ArtistMithrall · Paris · On site · Full time
- Senior Technical ArtistMithrall · Paris · On site · Full time
What you would forge
Right now, Mithrall: a massive dwarven survival-sandbox MMO of war, trade and ancient power. Every picture here is from it.
Discover Mithrall


What we hold to
- Profit-sharing
- Every shipped title returns a slice to everyone who built it. We grind hard and we share what the grind earns. No opaque formulas, no discretionary bonuses.
- Tryhard culture
- We hold ourselves to a high bar. We sweat the details, ship the hard thing, and expect the same from everyone at the anvil.
- At the anvil, together
- We build in person near Paris: faster iteration, fewer threads, more whiteboards. Remote is on the table for the right person in the right role, but on site is the default we hire for.
- Open-source time
- Paid weekly hours to contribute to open source. Engagement with the wider craft is part of the job.
- Dedication, rewarded
- Big studios extract dedication and pay it back in burnout. We expect commitment to the game and tie compensation directly to its success.
- Built to last
- We hire people who want to spend years on a world, not weeks on a ticket. Long-tenure teams build games that outlive the trend cycle.
Not your role? Tell us anyway.
If you are exceptional at something we did not list, we want to know. Send a portfolio, a project you are proud of, or a long letter explaining why you would fit.
hello@anklebreaker-studio.com