Open role
Senior 3D Generalist Artist
FULL-TIMEParisONSITEMithrall
This role is onsite at our studio near Paris.
About Mithrall
Mithrall: Realm of the Dwarves is a fantasy survival sandbox MMO built in Unity URP. Players are dwarves: they terraform the land, build their kingdoms, craft in the world rather than in menus, trade in a player-driven economy and fight over territory in hardcore PvP with full-loot death, across a seamless, contested open world. The game has already been through a public playtest, and you can wishlist it on Steam.
About the studio
AnkleBreaker Studio is an independent studio near Paris: ten people, all senior. At our size there is no validation layer, only people who make things. We work hard, we build in person, and we share the upside: every shipped title returns a slice to everyone who built it.
We use AI
We use AI, and we would rather say it upfront. Tools and techniques move fast, and our workflows change regularly with them.
If you join us, you need to be ready to work with the latest techniques. We will train you on them. You also need to stay at the cutting edge, technically and in performance, and to be at ease when the way we work changes.
We are looking for ambitious people who want to build the biggest games of tomorrow.
The role
At ten people, the most valuable artist is often the one who can do a bit of everything, and do it well. We are looking for a Senior 3D Generalist who can take an asset from blockout to Unity, move from props to building pieces to environment dressing in the same week, and keep quality and performance in check.
What you will do
- Model, sculpt and texture props, tools, furniture, building pieces and environment elements.
- Build modular pieces for player bases and kingdoms, designed to combine cleanly and read well from gameplay distance.
- Take assets all the way into Unity URP: LODs, collisions, materials, and a clean hand-off to design and code.
- Help keep the asset pipeline tidy: naming, scale, pivots, texture budgets.
- Jump in wherever production needs you.
What we are looking for
- Senior experience as a 3D artist in games, with at least one shipped title.
- Strong modeling, both hard surface and organic, and solid PBR texturing (Substance Painter, Substance Designer or equivalent).
- A portfolio with real range, including in-engine captures.
- Comfort with game constraints: topology, UVs, baking, LODs, texture budgets.
- Autonomy: you can take a loose brief, ask the right questions and deliver.
Nice to have
- Unity URP experience.
- Some rigging, VFX or lighting experience.
- Open-world or survival game experience.
How we work
- Full-time, permanent contract (CDI), on-site at our studio near Paris (Le Pecq / Le Vésinet, on the RER A line).
- A small, senior team that works hard and builds together. You will work directly with design, code and the rest of the art team.
- We talk compensation openly on the first call.
How to apply
Use the Apply button. Show us your range, and point us to the pieces you are proudest of.
