Open role

Senior 3D Hero Asset Artist

FULL-TIMEParisONSITEMithrall

This role is onsite at our studio near Paris.

About Mithrall

Mithrall: Realm of the Dwarves is a fantasy survival sandbox MMO built in Unity URP. Players are dwarves: they terraform the land, build their kingdoms, craft in the world rather than in menus, trade in a player-driven economy and fight over territory in hardcore PvP with full-loot death, across a seamless, contested open world. The game has already been through a public playtest, and you can wishlist it on Steam.

About the studio

AnkleBreaker Studio is an independent studio near Paris: ten people, all senior. At our size there is no validation layer, only people who make things. We work hard, we build in person, and we share the upside: every shipped title returns a slice to everyone who built it.

We use AI

We use AI, and we would rather say it upfront. Tools and techniques move fast, and our workflows change regularly with them.

If you join us, you need to be ready to work with the latest techniques. We will train you on them. You also need to stay at the cutting edge, technically and in performance, and to be at ease when the way we work changes.

We are looking for ambitious people who want to build the biggest games of tomorrow.

The role

In a full-loot game, what you wear is what you risk. Weapons, armor, tools and iconic props are the assets players look at the closest, fight over, and lose when they die. We are looking for a Senior 3D Hero Asset Artist to make them unforgettable up close and instantly readable at a distance.

What you will do

  • Create hero weapons, armor pieces, tools and key props, from sculpt to game-ready.
  • Nail material definition: metal, leather, stone, wood, gems, and the craftsmanship you would expect from dwarves.
  • Make every piece readable in gameplay: silhouette, value, and what it tells another player at a glance.
  • Deliver optimized assets for Unity URP: clean topology, LODs, efficient UVs and texture sets.
  • Work with design on how gear looks as players progress.

What we are looking for

  • Senior experience creating hero assets for games, with at least one shipped title.
  • A high-to-low poly workflow you master: ZBrush or Blender sculpting, retopology, baking, Substance Painter.
  • An exceptional eye for materials, wear and detail, and the discipline to stay within budgets.
  • A portfolio of finished, in-engine assets.

Nice to have

  • Unity URP experience.
  • Experience with modular armor or equipment systems.
  • Concept skills, to iterate on your own designs.

How we work

  • Full-time, permanent contract (CDI), on-site at our studio near Paris (Le Pecq / Le Vésinet, on the RER A line).
  • A small, senior team that works hard and builds together. You will work directly with design, code and the rest of the art team.
  • We talk compensation openly on the first call.

How to apply

Use the Apply button. Show us finished assets in engine, with their wireframes and texture sets.