Open role

Senior 3D Character Artist

FULL-TIMEParisONSITEMithrall

This role is onsite at our studio near Paris.

About Mithrall

Mithrall: Realm of the Dwarves is a fantasy survival sandbox MMO built in Unity URP. Players are dwarves: they terraform the land, build their kingdoms, craft in the world rather than in menus, trade in a player-driven economy and fight over territory in hardcore PvP with full-loot death, across a seamless, contested open world. The game has already been through a public playtest, and you can wishlist it on Steam.

About the studio

AnkleBreaker Studio is an independent studio near Paris: ten people, all senior. At our size there is no validation layer, only people who make things. We work hard, we build in person, and we share the upside: every shipped title returns a slice to everyone who built it.

We use AI

We use AI, and we would rather say it upfront. Tools and techniques move fast, and our workflows change regularly with them.

If you join us, you need to be ready to work with the latest techniques. We will train you on them. You also need to stay at the cutting edge, technically and in performance, and to be at ease when the way we work changes.

We are looking for ambitious people who want to build the biggest games of tomorrow.

The role

Mithrall's players are dwarves, and they start their journey near Kahzul'Grim, a melting pot for every dwarven ethnicity and clan. We are looking for a Senior 3D Character Artist to create the dwarves, NPCs and creatures that fill that world, in a game where players customize their look and their gear.

What you will do

  • Sculpt and build playable dwarves, NPCs and creatures, from concept to game-ready.
  • Design characters for customization, so that appearance and gear mix and match cleanly.
  • Take characters into Unity URP with the team: topology for deformation, LODs and texture budgets that hold when many players share the screen.
  • Work with animation and the hero asset artist so bodies and armor move well together.
  • Help set the standards for character production.

What we are looking for

  • Senior experience as a character artist in games, with at least one shipped title.
  • Strong anatomy and form, and a great eye for silhouette and proportion.
  • Mastery of sculpting (ZBrush or Blender), retopology, UVs, baking and PBR texturing.
  • Experience delivering game-ready characters that deform well.
  • A portfolio of finished characters, ideally shown in engine.

Nice to have

  • Unity URP experience.
  • Real-time hair and cloth.
  • Creature experience.
  • MMO experience, with many characters on screen at once.

How we work

  • Full-time, permanent contract (CDI), on-site at our studio near Paris (Le Pecq / Le Vésinet, on the RER A line).
  • A small, senior team that works hard and builds together. You will work directly with design, code and the rest of the art team.
  • We talk compensation openly on the first call.

How to apply

Use the Apply button. Show us finished characters, ideally in engine, with their topology.