

开发日志
来自我们正在打造的每个世界的坦诚手记:开发日志、项目复盘、世界观设定与一线笔记。有值得说的,我们才发。
文章为英文。

更早的文章

The Machine Behind Mithrall
The playtest platform is live, and it is only the visible tip. TombStack, Nodary, Engraver, our multiplayer work at MMO scale, a new art pipeline: a full behind-the-scenes tour of the machine we are building around Mithrall while we rebuild it.
Our Stance on AI
We use AI. A lot of it. Deeply. Not to cut corners - to do what wasn't possible before as a small studio. The honest version: who we are, what we use it for, what we don't, and why Mithrall has been silent for a year.
Reign of Dwarf: Post-Mortem - What We Learned, and What Comes Next
Our first game taught us hard lessons about communication, community boundaries, marketing, and surviving review-bombing. Here's the honest post-mortem - and what comes next with Mithrall.