

開発ブログ
開発中のすべてのワールドから届ける、正直な便り。開発ブログ、ポストモーテム、世界観、現場の記録。伝える価値のあることがあるときに書いています。
記事は英語です。

過去の記事

The Machine Behind Mithrall
The playtest platform is live, and it is only the visible tip. TombStack, Nodary, Engraver, our multiplayer work at MMO scale, a new art pipeline: a full behind-the-scenes tour of the machine we are building around Mithrall while we rebuild it.
Our Stance on AI
We use AI. A lot of it. Deeply. Not to cut corners - to do what wasn't possible before as a small studio. The honest version: who we are, what we use it for, what we don't, and why Mithrall has been silent for a year.
Reign of Dwarf: Post-Mortem - What We Learned, and What Comes Next
Our first game taught us hard lessons about communication, community boundaries, marketing, and surviving review-bombing. Here's the honest post-mortem - and what comes next with Mithrall.