

O devlog
Relatos honestos de todos os mundos que estamos a construir: devlogs, post-mortems, universo e notas de campo. Publicamos quando há algo que valha a pena.
Os artigos estão em inglês.

Artigos anteriores

The Arsenal of Mithrall
The longest look yet at how Mithrall plays. The full melee arsenal, eight schools of magic with a real healer role, physics-based archery, confirmed dwarven engineered firearms, a crafting quality ladder with the maker's mark, the material tiers (and the wood and stone ones we think are missing), plus a first look at freshly drawn dwarven shields.
The Seven Peoples of Mithrall
The wider world has its elves, humans and orcs, but this realm is not theirs. Mithrall belongs to the dwarves, all seven peoples of them. Meet the Kahzuld, Volzar, Skral, Galdruk, Grullok, Sethuk and Hjorlok: how each biome reshaped its people, and how earning their trust opens their craft, their capitals in the black zones, and knowledge older than all of them.
Inside RealmForge: how we build Mithrall's worlds
Our internal world-generation tool builds 256 km² multi-biome maps in under two minutes. Here is what it does, why we built it, how Mithrall actually uses it, and what a partially procedural world means for players when seasons reset the board.
Why Mithrall is Going Third Person
We were first-person purists. Then ARC RAIDERS happened, and we had to be honest about it. Here's why Mithrall's new camera is going to be third person, what it costs to do that right, and what it means for the next playtest session.